Name | Details |
---|---|
File Name | UDEMY – LEARN GAME DEV BY CODING LEGEND OF ZELDA FROM SCRATCH! |
Source | https://www.udemy.com/course/learn-game-dev-by-coding-legend-of-zelda-from-scratch/ |
File size | 9.8 GB |
Publisher | UDEMY |
update and Published | 2023 |
In this comprehensive video series, you will learn Game Design by coding the 1987 NES classic: The Legend Of Zelda! The following concepts you will learn include, but are not limited to: ~ ECS (Entity-Component-System) Design & Implementation ~ Javascript Context ~ 2D Sprite Animation ~ Debug System Design ~ Enemy Artificial Intelligence ~ Data Structures & Algorithms ~ Inventory Design Pattern ~ And More!Throughout the journey, we’ll be analyzing the original game’s mechanics and design choices to better understand the foundations of effective game design. We will also explore how to adapt and modernize these concepts for contemporary gaming platforms and technologies.You and I will be coding out the beginning of The Legend Of Zelda to learn the above concepts and implementations.
You May also like Latest post UDEMY – MASTERING LANDSCAPES WITH GRASSHOPPER
Part 1
Part 2