UDEMY – UNREAL LIGHTING – PBR EXPOSURE WORKFLOW – DAY TIME – PART 1 (Premium)

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UDEMY – UNREAL LIGHTING – PBR EXPOSURE WORKFLOW – DAY TIME – PART 1

File details overview
Name Details
File Name UDEMY – UNREAL LIGHTING – PBR EXPOSURE WORKFLOW – DAY TIME – PART 1
Source https://www.udemy.com/course/unreal-engine-pbr-game-lighting/
File size 5.2 GB
Publisher UDEMY
update and Published 2023

What you’ll learn
Analyse and spot poor materials to understand why lighting in an environment is poor
Editing poor materials into PBR Correct values to improve the environment lighting
Understand and use exposure compensation correctly for lighting
Author correct sky and expose it correctly

In this course, you will learn unreal lighting for game-ready production using PBR workflow on the materials and Exposure based lighting in the environment. The recordings are done using Unreal 4.27 but you can now also download the assets for UE 5 and do it there if you want to. You will learn to author game-ready sky, correct poor materials, and light efficiently and beautifully while understanding the technical details that go into lighting. By the time you are done, you can spot an environment being poorly authored, how to correct it, and why your lighting looks bad. This course makes you more attractive professionally as you will get an insight into how we do game development lighting. This is a highly popular course from Lighting Bot and many people have gotten work when watching the full course with its multiple lighting scenario and time of day. This rips off the imaginary “portfolio lighting” and teaches you real lighting for actual game settings from a technical point of view and an artistic point of view. This is part 1 of 4 so consider getting all of it if you are happy with this detailed course by award-winning lighting artists who have trained over 4000 people the last 15 years to avoid misinformation often found on free video service sites.

Who this course is for:
This is a beginners to advance introduction to PBR Game Lighting.

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